Our starting shortlist: Medic for a small ticket budget, Driver for a bus-focused team role, Vampire for night combat, and Ghoul for rage-based survival. These are provisional picks.

Choose by the problem you want to solve

Your priorityStart hereOur reasoning
First low-cost classMedicReported at 1,000 tickets, with a healing-focused kit.
Team transportDriverReported bus utility helps the route rather than personal damage.
Night combatVampireNight bonuses fit that fighting window.
Rage survivalGhoulA specialized kit built around zombies and rage.
Movement flexibilityNinjaReported movement and stealth suit repositioning.
Summon playstyleNecromancerA premium option for players who specifically want allies.

Best beginner class: our budget-first pick

Medic is our provisional beginner pick because its reported ticket price is low and its role is easy to understand. Driver is an alternative if your group already has healing covered.

Neither recommendation proves higher completion rates. Check the current level-one description: a strong level-three perk may not be available immediately.

Ghoul or Vampire?

Shortlist Vampire if night fighting appeals to you and you accept the reported restriction on normal healing items. Shortlist Ghoul if a zombie-fed rage mechanic sounds useful rather than distracting.

Ghoul is reported at 18,000 tickets versus Vampire at 12,000: a 6,000-ticket difference. That buys a different mechanic, not a demonstrated 50% increase in effectiveness.

DecisionGhoulVampire
Core identityZombie-fed rageNight bonuses and lifesteal
Reported trade-offOrdinary food is ineffectiveCannot use bandages or medkits
Unresolved detailRage activation and protection coverageDaytime lifesteal and detection limits
Early tierA / low confidenceA / low confidence

Best class under 2,000 tickets

Medic is our first shortlist at the reported 1,000-ticket price. Compare Driver at 1,500 if transport is the job you want, or Carpenter at 1,000 if you specifically want starting building supplies. This compares role and entry cost, not tested win rates.

Blackmarketer is listed at exactly 2,000 tickets, so it does not fit a strictly under-2,000 budget. Upgrade costs are a separate unknown; this is a purchase-price shortlist.

Necromancer vs Ghoul: summons or personal survival?

Consider Necromancer when creating allies is the reason you want a new class and its reported 899 Robux price fits your budget. Its raise chance does not promise an immediate full army. Choose the summon mechanic, not an assumption that a Robux class must be stronger.

Consider Ghoul when you would rather manage a zombie-fed rage window for your own protection, at the reported 18,000-ticket price. Ordinary food is ineffective, and the protection is temporary. Neither price can be converted into proof of better damage or a faster clear.

Solo and team choices

For solo play, compare self-sustain and movement before a team-only benefit; Ghoul, Vampire and Ninja are the first kits we would investigate. This is a role-based shortlist, not a tested solo order.

In a group, check whether transport, healing or economy is already covered. A complementary B-tier kit can be a more sensible purchase than another conditional combat kit.

Should you spend Robux on Necromancer?

Only shortlist it if summons are the feature you actually want. Its reported currency makes this a separate spending decision from saving tickets. We cannot establish that it outperforms ticket classes.

Read the current purchase panel before confirming. This guide does not establish permanent availability or any deadline to buy.

Sources & review notes 4 sources

Source review is not in-game verification. See the evidence notes for review dates and the scope of each observation.

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