The early Last Stop tier list
This is an editorial utility ranking, not a measured damage or win-rate leaderboard. We compare the usefulness of reported perks, how conditional they are, and the cost of choosing them. All placements currently have low confidence.
| Tier | Class | Reported price | Why it is here |
|---|---|---|---|
| A | Ghoul | 18,000 tickets | Reported rage protection offers a strong survival ceiling, but requires managing its food mechanic. |
| A | Vampire | 12,000 tickets | Reported night bonuses and lifesteal suit sustained combat; healing restrictions are a meaningful trade-off. |
| A | Ninja | 8,000 tickets | Reported speed, stealth and a dash offer flexible movement beyond starting supplies. |
| B | Medic | 1,000 tickets | A low entry price and healing-oriented loadout make it our first budget shortlist pick. |
| B | Driver | 1,500 tickets | Reported bus-speed benefits have team utility, but do not establish personal combat strength. |
| B | Blackmarketer | 2,000 tickets | Reported selling benefits support a loot-focused plan; their value depends on what you bring back. |
| B | Necromancer | 899 Robux | An interesting ally mechanic, held below A by uncertain summon rules and premium-only reported pricing. |
| C | Carpenter | 1,000 tickets | Reported starting materials help setup; the description gives less reason to expect lasting combat impact. |
| C | Policeman | 2,200 tickets | A reported armed start is convenient, but starting equipment is a narrower benefit than recurring utility. |
| C | Coal Miner | 2,000 tickets | Reported coal utility is specialized; prioritize it when fuel handling is the role you want. |
| Unranked | Gravedigger | 5,000 tickets | The shovel description is too limited for a useful comparative ranking. |
| Unranked | Juggernaut | 2,700 tickets | We have a listing and price, but insufficient ability information to place it. |
How to use the tiers
Start with the job your group needs, then your budget. A low-cost support choice can be more useful to you than saving for a kit with a mechanic you do not enjoy.
- A: our strongest early shortlist for recurring survival or mobility utility. Not a promise of equal strength at every level.
- B: useful role picks or accessible alternatives with clearer limits.
- C: a narrower reported benefit, not a claim that the class cannot finish a run.
- Unranked: too little ability detail to compare fairly. Missing evidence is not an F tier.
What this ranking is based on
AwesWikis is the single detailed class source used for this edition. We consider the reported developed kit, not a promise of level-one power. Upgrade requirements remain unverified.
These are mechanical interpretations. We have not performed controlled runs, confirmed community consensus, or reviewed enough class-specific video to claim tested performance. New primary evidence can move any placement.
Ranking notes — September 7
First edition: A-tier shortlist established; Juggernaut and Gravedigger left unranked. There is no previous edition or movement history to imply a buff, nerf or trend.
Questions before your next run
- What is the best class in Last Stop?
- Our early shortlist is Ghoul for rage survival, Vampire for night combat and Ninja for mobility. There is no tested overall winner. With a small ticket budget, start by comparing Medic and Driver.
- Is Necromancer S tier?
- We place it in B for now. Ally summons are promising, but their lifetime, eligible enemies and practical reliability are unresolved. A Robux price does not prove superior performance.
Sources & review notes 4 sources
- AwesWikis — Last Stop classes ↗ · Third-party report
- AwesWikis — Ghoul ↗ · Third-party report
- AwesWikis — Vampire ↗ · Third-party report
- AwesWikis — Necromancer ↗ · Third-party report
Source review is not in-game verification. See the evidence notes for review dates and the scope of each observation.











