The early Last Stop tier list

This is an editorial utility ranking, not a measured damage or win-rate leaderboard. We compare the usefulness of reported perks, how conditional they are, and the cost of choosing them. All placements currently have low confidence.

TierClassReported priceWhy it is here
AGhoul18,000 ticketsReported rage protection offers a strong survival ceiling, but requires managing its food mechanic.
AVampire12,000 ticketsReported night bonuses and lifesteal suit sustained combat; healing restrictions are a meaningful trade-off.
ANinja8,000 ticketsReported speed, stealth and a dash offer flexible movement beyond starting supplies.
BMedic750 / 1,000 tickets · disputedA low entry price and healing-oriented loadout make it our first budget shortlist pick.
BDriver1,500 ticketsReported bus-speed benefits have team utility, but do not establish personal combat strength.
BBlackmarketer2,000 ticketsReported selling benefits support a loot-focused plan; their value depends on what you bring back.
BNecromancer899 RobuxAn interesting ally mechanic, held below A by uncertain summon rules and premium-only reported pricing.
CCarpenter750 / 1,000 tickets · disputedReported starting materials help setup; the description gives less reason to expect lasting combat impact.
CPoliceman2,200 ticketsA reported armed start is convenient, but starting equipment is a narrower benefit than recurring utility.
CCoal Miner2,000 ticketsReported coal utility is specialized; prioritize it when fuel handling is the role you want.
UnrankedGravedigger5,000 ticketsReported Graveyard Shovel digs graves for random loot. Exact odds are untested here; comparative value remains unranked.
UnrankedJuggernaut2,700 ticketsReported kit: Metal Helmet at Lv1, helmet and chestplate at Lv2, full Metal Armor at Lv3. Comparative performance remains unranked.

How to use the tiers

Start with the job your group needs, then your budget. A low-cost support choice can be more useful to you than saving for a kit with a mechanic you do not enjoy.

  • A: our strongest early shortlist for recurring survival or mobility utility. Not a promise of equal strength at every level.
  • B: useful role picks or accessible alternatives with clearer limits.
  • C: a narrower reported benefit, not a claim that the class cannot finish a run.
  • Unranked: comparative performance is not yet assessed. Juggernaut and Gravedigger now have reported kit details; leaving their placement open is not an F tier.

What this ranking is based on

The original ranking used AwesWikis. September 12 adds Sportskeeda and BO3 kit reports and flags conflicting Medic/Carpenter prices. We consider developed kits, not a promise of level-one power; the new reports do not change tier placements.

These are mechanical interpretations. We have not performed controlled runs, confirmed community consensus, or reviewed enough class-specific video to claim tested performance. New primary evidence can move any placement.

Ranking notes — September 7

First edition: A-tier shortlist established; Juggernaut and Gravedigger left unranked. There is no previous edition or movement history to imply a buff, nerf or trend.

September 12: updated price uncertainty and kit summaries without changing ranks. See the class directory for Juggernaut armor levels and Gravedigger loot reports.

Questions before your next run

What is the best class in Last Stop?
Our early shortlist is Ghoul for rage survival, Vampire for night combat and Ninja for mobility. There is no tested overall winner. With a small ticket budget, start by comparing Medic and Driver.
Is Necromancer S tier?
We place it in B for now. Ally summons are promising, but their lifetime, eligible enemies and practical reliability are unresolved. A Robux price does not prove superior performance.
Sources & review notes 7 sources

Source review is not in-game verification. See the evidence notes for review dates and the scope of each observation.

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